Forums: AppleCare+ vs Squaretrade, Do you want the next iPhone to be thinner?
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Found an interesting article you want to share with iMore? Have a burning question about that feature you just can’t figure out? There is ALWAYS more happening just a click away in the forums. You can always head over and join in the conversation, search for answers, or lend your expertise to other members of our community. You check out some of the threads below:
- Weekly Photo Contest: Water!
- Do those red badges annoy you?
- Overnight 4s idle: 20% drop in battery life. Why?
- AppleCare+ vs Squaretrade
- Do you want the iPhone 5 to be thinner?
- What’s your favorite iPad Case Style?
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Forums: AppleCare+ vs Squaretrade, Do you want the next iPhone to be thinner?
BlackBerry would have a team of developers at Netflix’s door in 24 hours if they asked for it
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Here’s the deal. When BlackBerry 10 launches later this year, it’s critically important that there is no major app gap on the platform. We don’t need 500,000 apps (of which 400,000 are crapps), but we do need to have all the major ones there in good functioning order.
Two of the biggies that we still do not have confirmation on are Netflix and Skype. CrackBerry Nation has been very vocal in wanting these two services on the PlayBook/BB10. Heck, we’ve even done an email petition campaign to the CEO of Skype.
There are lots of good theories as to why Skype and Netflix are not committed to BB10 yet (will save those for another post), but a few days ago RIM’s VP of Developer Relations Alec Saunders took to twitter in addressing a question which clarified that it’s not RIM holding up the Netflix train. If Netflix asked… RIM would have a team of BlackBerry developers at Netflix’s door within 24 hours to get the app built. I’m sure the same would hold true for Skype.
So Netflix… and Skype… let’s get with it here and confirm you’re coming to BlackBerry 10. Just do it.. or else I’m going to have to start getting desperate and sacrifice myself for the cause . And that’s blood (and bad PR) that you don’t want on your hands. CrackBerry Kevin to go on a Hunger Strike for Skype and Netflix?? You know I would do it. Don’t make me.
CrackBerry.com‘s feed sponsored by ShopCrackBerry.com. BlackBerry would have a team of developers at Netflix's door in 24 hours if they asked for it
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BlackBerry would have a team of developers at Netflix’s door in 24 hours if they asked for it
NVIDIA TegraZone Anniversary Reminder – get your Sonic 4 Episode II on!
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This month we’re celebrating with NVIDIA and ASUS the best way we all know now – with Tegra 3 and next-level mobile gaming! This time around we’ve got a brand new Sonic the Hedgehog game as well as an Anniversary Tegra Pack to remind you of whose birthday it is: the NVIDIA TegraZone is one year old! You’ll be rolling out with no less than your very own ASUS Transformer Pad TF300 tablet made amazing by the games popping up on the regular right inside the TegraZone app – soon and very soon!

The first year for NVIDIA’s TegraZone has been a fabulous one, jam packed with amazing game releases optimized for the Tegra platform first and foremost. On top of these releases have come tablet and smartphone after tablet and smartphone, and this event is no different! Head to our TegraZone Anniversary Tegra Pack Giveaway Google+ thread for the full set of details on how you’ll be grabbing a pack for yourself right this second. Next have a peek at how NVIDIA is doing something very similar with their own TegraZone mobile voting site where you’ll have your choice of awesome NVIDIA-powered games to choose from in an event that also yields a Transformer Pad pack of goodies!

The NVIDIA TegraZone Anniversary Tegra Pack we’re pushing out to you courtesy of ASUS and NVIDIA consists of no less than an ASUS Transformer Pad TF300, a TF300 keyboard dock, a Logitech game controller, and a Jawbone Jambox Speaker in slimy awesome NVIDIA green. Then it’s time for some awesome Sonic action.
Have a peek at Sonic 4 Episode II, aka Sonic 4 Episode II THD in our hands-on look both above this paragraph and in our hands-on experience pre-release post – and note that it’s on the market right now as well – grab it from the TegraZone!

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NVIDIA TegraZone Anniversary Reminder – get your Sonic 4 Episode II on!
HTC and Apple ordered to lawsuit settlement talks by Delaware court
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It looks like the legal system might be starting to get sick of all these lawsuits for IP and trademarks as of late because another round of settlement talks has just been ordered. The United States District for the District of Delaware has issued orders for Apple and HTC to sit down for some friendly conversation and settlement talks instead of drawing this out like a bad divorce.

If this sounds familiar it is because a very similar situation has also been put in place for the Apple vs Samsung situation. Apple and Samsung CEO’s (and judges and lawyers) are set to do something similar later this year too. According to the popular Foss Patents HTC and Apple will try to settle their differences and come to some agreements this August.
It isn’t know if they’ll be sending CEO’s like the Samsung sit down, but for now we can assume it will. The representatives will need to have some pretty high authority to make choices based on the company. The only concern I see here is the fact that the HTC One X and EVO 4G LTE have been delayed due to this situation, although HTC has worked around the IP they’ve infringed on. Could this mean those devices might get halted here in the US until late August after these meetings?
Most likely HTC will work their hardest to get their phones in the public as soon as possible, but this meeting could very well change their fate. The sit down is scheduled for August 28th and surely we’ll be hearing plenty more about this before, and after the date. Stay tuned for more details.
Story Timeline
- Apple shouts, ITC jumps: HTC imports banned by April 2012
- HTC finishes workaround for avoiding Apple patent ruling
- Apple blew 0 million on its HTC lawsuit, and all it got was this lousy post
- Apple doesn’t want much: just per Android device sold
- Samsung and Apple CEOs agree to lawsuit settlement talks
- Apple and Samsung to meet for mediation in May
- HTC One X, EVO 4G LTE delayed by US customs after Apple’s ITC complaint
- It’s official: HTC EVO 4G LTE delayed due to ITC investigation
- HTC’s US One phones already work around Apple’s software patent
[via The Verge]
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HTC and Apple ordered to lawsuit settlement talks by Delaware court
The 4 inch iPhone
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If Apple changes to a 4-inch screen in the next iPhone (iPhone 5,1), how could they do it while minimizing impact on users and developers? Assuming everyone wants a bigger screen, how does Apple implement it without breaking existing applications, causing backwards compatibility problems, and otherwise fragmenting the platform and frustrating stakeholders? Let’s try to figure that out.
For a while now we’ve been hearing that Apple hadn’t yet decided on the next iPhone design, and that while they were then working off the same 3.5-inch size are previous generations, they were still considering increasing the screen size up to 4-inches (but no more than that).
Earlier today both The Wall Street Journal and Reuters published stories saying Apple was going ahead with a 4-inch iPhone screen, but didn’t provide any details as to how a 4 inch screen would be implemented. And those details are arguably even more important than the screen size itself.
That’s because change has ramifications. Every choice has a cost. When you’re dealing with millimeters and milliamps and megabits-per-second, everything is a compromise.
If Apple has indeed chosen to go with a 4 inch screen, there are only so many choices they can make, compromises they can reach, and ramifications that can be handled, developers, and Apple itself.
Scaling the current iPhone screen up to 4-inches

Apple can simply take the current 960×640, 326ppi, 2:3, 3.5-inch display and physically scale it up to 4 inches. The pixel density would drop to 288ppi, which would be substantially less, but would still be more than the new iPad’s 228ppi display. (And would still be higher than the new iPad display — so hold that as close as you hold your iPhone and see how it holds up.)
The result of this type of screen would be bigger text, bigger controls and buttons, bigger touch targets — in other words, bigger apps. There would be no extra pixels gained, so the amount of information that could be displayed wouldn’t change, but the same amount of information would be displayed at a larger, presumably easier to consumer, easier to interact with size. Only at a lower density.
If the iPhone screen is simply stretched to 4-inches but the resolution stays the same, the physical size of icons, text, and everything else just gets bigger.
Does that matter?
Apple has invested heavily in the “Retina display” marketing concept. Retina, however, is a function of density over distance — the further away you hold the screen, the lower the density needed for pixels to effectively disappear. Apple could, even tenuously, argue a bigger screen would be held slightly further away, resulting in little net loss of “Retina-ness”. (They did that at the new iPad event, after all).
Put it all together and users get the advantages of a bigger screen, developers get the advantage of keeping a consistent screen resolution target, and Apple gets the advantage of not substantially disturbing or disrupting either of those groups. For these reasons, if Apple does go with the a 4-inch screen, this seems to me to be the most likely path they’ll take to get there.
Scaling the current iPhone screen to 4-inches, pixel doubling it (again)

Apple could take the current 960×640, 326ppi, 2:3, 3.5-inch display and scale it up to 4 inches, and once again double the pixel count to 1920×1280. That pixel density would explode to 579ppi, which… is frankly insane.
Never mind how expensive that kind of panel would be, or how hard it would be to achieve usable yield rates, it’s overkill. It would enjoy the same benefits as a physically larger display, but maintain Retina display — even for a falcon.
But as Georgia pointed out on the podcast earlier, that panel would also cost battery power to light it up and graphics power to push that many pixels around.
Unless Apple wants to increase screen size substantially beyond 4-inches, and screen, battery, and mobile GPU technology advances while prices fall and yield rates shoot through the roof, this seems extremely unlikely.
Scaling the current iPhone screen to 4-inches, changing the aspect ratio

Apple could take the current 960×640, 326ppi, 2:3, 3.5-inch display but change the aspect ratio to something closer to 9:5 and increase the height to 4 inches by adding pixels. The resolution would increase to 1152×640, and the pixel density would remain the same. (It’s just adding extra pixels to the top and bottom.)
Timothy Collins brought this up on The Verge and John Gruber of Daring Fireball pointed a giant spotlight on it. iLounge later added to this particular rumor pile.
Since pixel size remains the same, text size would remain the same, control/button size would remain the same, and touch target size would remain the same. Apps that use the built-in interface elements would simply add an extra row of information — an extra row of icons, an extra row to the table or item to the list. The display would be vertically larger, and more information could be displayed on it. But what about apps that don’t use built-in UI elements?
Safari would show more of a page’s length, Mail would show an extra message, but games and anything with a highly customized, non-table based interface would have to be pillar-boxed. If developers made new versions that fill the extra space, those versions would be cut off on older iPhones. And if developers made 2 versions of the apps, it would mean more work for them and “fatter” binaries for users to download. (A universal app would go from having iPhone and iPad interface elements, to having old iPhone and new iPhone and iPad interfaces.)
While many things are possible, this doesn’t seem like a very Apple-esque solution. It would fragment the iPhone platform for developers in a way Apple has resisted so far, and offer incomplete user benefits (increasing pixel count in only one direction).
More importantly, it would mean either significantly redesigning (or eliminating) the Home button, or lengthening the iPhone casing, or a bit of both. iMore has heard the Home button isn’t going anywhere, and parts leaks have suggested it looks pretty much the same, so that leaves a longer iPhone and that… would be awkward. (Even if you remove part of the bezel to make room for it.)
Scaling the current iPhone to 4-inches, increasing the number of pixels

Apple could take the current 960×640, 326ppi, 2:3, 3.5-inch display and increase both the width and height to 4 inches by adding pixels. The resolution would increase to 1092×728 (or thereabouts), and the pixel density would remain the same. (It’s just adding extra pixels all sides.)
As above, text, control/button, and touch target size would all remain the same, because the pixel density would remain the same. Apps that use the built-in interfaces could also add an extra vertical row of icons or list or row information, and could add extra “white” space in many cases, or vertical columns in some cases, to fill in those extra pixels.
While the user gets more information, unlike the vertical-only extension, splitting the extra pixels both ways means neither have enough room for an extra row or column of icons at the same pixel size. Safari would show a more of a page in both length and width, but Mail might not squeeze in an entire extra message, or that much more message contents. And now games and anything with a highly customized, non-table based interface would have to be completely boxed, the way iPhone apps are on the higher pixel count iPad display, or stretched to fit, which would look horrible.

If developers make new versions that fill the extra space, those versions would be cut off on older iPhones, or scaled down to fit that would likewise look horrible. (As I’ve discussed previously.)

So even more work for developers, maybe an @1.14x physical size, and still “fatter” binaries for users to download.
Automagic scaling, like some platforms promise with sliding components, is as mythical in design as “write-once-deploy-everywhere” is in programming. Lazy developers or incredibly programmatic app implementations might default to it, but pixel perfect designers are going to want pixel level control over every screen size and density.
That makes this solution just as unlikely as the last. Even if Apple takes the (now) unusual step of canceling previous generation iPhones when the new one launches, and abandoning their current lower price point strategy, there would still be hundreds of millions of 480×320/960×640 iPhones and iPod touches on the market, and developers would want their apps to run on that massive install base.
Something else
Apple could have some other way to handle a 4-inch screen. Point of fact, Apple already knows what they’re planning to do (if they’re planning to do it), or at least which methods they’re testing. That doesn’t diminish the mental exercise of trying to divine it before Apple announces it, but it does put it in context.
If Apple goes with a 4-inch screen — and until Tim Cook or Phil Schiller holds it up on stage, or it somehow leaks conclusively, a 4-inch screen remains an if — these are just some possibilities.
And all of them have ramifications, opportunity costs, and compromises. Some simply more than others.
If you have some ideas — or better yet, mockups! — of your own to share, create a thread in our Mobile Design Forum. Show us what you think a 4-inch iPhone would look like.
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The 4 inch iPhone






















