Tag Archives: Mobile

AT&T Galaxy S 4 in stores today, T-Mobile on Monday

It’s GALAXY S 4 time inside the USA. today marks the first day users can walk into a retail store and head homestead with the outstanding new flagship 5-inch full HD smartphone from Samsung Mobile and AT&T. Their GALAXY S 4 went up for pre-order earlier this month, and started shipping a few days in the past to those who’ve ordered. However, now it’s in stores and available as we speak. The subsequent few days shall be all about Samsung and their new S4 smartphone. With AT&T having the tool in stores today, it will most likely start promoting out soon so you’d larger run into the nearest retail location soon.
 
Then T-Mobile delayed their in-store date to Monday, as a result of delay issues, and the Now Network has theirs available online this afternoon as well. I’m certain you all know a whole lot already but just in case here’s the total spec sheet. The GALAXY S 4 comes with a 5-inch full 1080p HD AMOLED display, which is gorgeous in every sense of the word. Under the hood is plenty of energy with a 1. 9 GHz quad-core Qualcomm Snapdragon six hundred processor and 2GB of RAM, 32GB of storage, AT&T (and others 4G LTE) speeds, WiFi, Bluetooth 4. 0, and even an IR-baster to use the telephone as a remote control. Yeah, it’s stacked!

So, are you going to run down on your nearest AT&T or T-Mobile save over the coming days and grab one? Or does the HTC One appeal more to your needs. For more particulars examine out our detailed GALAXY S 4 Review. Then take a peek at our GS 4 vs HTC One report.

Max Mobile Security launched for iOS devices

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Watch Matias Duarte talk flat design, his Android Wear watch, and the “death of mobile”

Matias Duarte is one of the most influential guiding figures of Android. Responsible for the creation of the polished, mature user experience we know and love in modern Android, Duarte is also deeply involved in guiding Android’s evolution in terms of functionality and integration with Google’s other products. Naturally, any occasion to hear him talk about design, Android, and Google should not be missed.

In the video above, Duarte talks to The Verge’s Josh Topolsky about a wide range of topics, from the definition of design, to the “death of mobile” as the focus for UI designers, to Android Wear, to why flat design should be balanced by tactile elements. The designer apparently drops hints at the rumored bridging of the user experience across Android and Chrome, though he takes the discussion further, extolling the importance of creating a unitary experience across devices, from smartwatches, to laptops, to big screen TVs.

Duarte briefly talks about the philosophy of Android Wear, which is to offer users just-in-time information, rather than a complete mobile UI cramped on a small screen. The designer admits he’s “dogfooding” an Android Wear watch, though he stops short of revealing it.

Asked about his views on the flat UI design trend, Matias Duarte explains how offering a sense of depth is a valuable tool for designers, hinting that future versions of Android will continue on the path opened with Ice Cream Sandwich.

About Google I/O (for which registration just started), Duarte says the conference will be more appealing to designers this year. I/O is mainly a developer conference, though in recent years, it turned in a sort of All things Google event.

For more insight on design and Android, we highly recommend watching the entire 35-minute interview.









Android Authority

My iStory mobile app debuts significant iOS update


Galway, Ireland – Mobile apps developer, Apps Made Easy, today debuted a substantial update to their flagship app, My iStory (currently handy for download on the App Store for. 99 in lifestyle category).
 
The app has been redesigned from the ground-up for iOS 7 and capabilities significant improvement to the app’s bulk photograph import function which now allows a user to import an overall photo library to the precise bodily dates that the photos were taken on. This automatically creates a comprehensive digital photo diary in an instant which will be up-to-date both concurrently and retrospectively, a feature unique to the My iStory app. Other feature improvements contain the capacity to geotag diary entries, a map view, editable date entries which permit for historical posting, improved passcode protection and optional “Thought of the Day” reminders.
 
My iStory is a mobile “time capsule” which allows users to document the happenings of their each day existence via journal entries, photos, video clips and music. Users can also share their memories with acquaintances and household privately, create eBooks and slideshows using own music. All capabilities are controlled conveniently from their mobile device. “My iStory can mean different matters to different people,” said Conor Mulligan, Senior Developer of Apps Made Easy. “Your personal iStory might be anything from climbing Kilimanjaro to what you did on summer vacation. each story is important, everybody is on a large journey via life. Along the manner we all generate heaps of unique memories and memories. The objective of My iStory is to help humans preserve those stories forever. ”
Top app review site, AppAdvice says, “The want to look after memories in a single way or yet another is a pastime as old as humanity.

Humble Mobile Bundle 5 arrives with six new games

The latest Humble Mobile Bundle has arrived. This one is number 5 and it brings six new Android games. As with the previous bundles — this is a pay what you want situation. There are six games in the bundle, however three of them are locked and you’ll need to pay above the average to unlock them.

The games include; Bag It!, R-TYPE II, Aralon: Sword and Shadow, The Cave, The Room Two and Carcassonne. The first three are unlocked, and the last three are locked. This price will change, but as of this posting, the average payment is a little more than .00. Basically, that means you need to pay only a bit over to get access to all six titles. There is also the promise of more games coming soon.

The setup here is pretty simple — you decide what you want to pay, and then how you want that money to be split. Keep in mind some of your payment can go to charity. The charity options include Child’s Play and the Electronic Frontier Foundation. Aside from charity, you’ll be deciding how to split your payment between the developers and any tip for the Humble Bundle folks.

These games are all DRM free and can be downloaded using the Humble Bundle app (found in the Play Store). That all being said, if you like the idea of the Humble Mobile Bundle but aren’t overly excited about the games included in bundle 5 — we tend to see the from time to time. For reference, Bundle 4 came in early-March 2014 and Bundle 3 came back in mid-November 2013.

SOURCE: Humble Bundle

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From iWatch to iPad Pro: How Apple could fill the mobile device spectrum

 From iWatch to iPad Pro: How Apple could fill the mobile device spectrum

Steve Jobs introduced the original iPad in 2010 by making the case that, in order for a new product category to exist between the smartphone and the laptop it had to be significantly better at certain important things than a smartphone or a laptop. A decade of Tablet PC ruins smote across the market space had made that clear enough. The iPad, case made, went on to achieve phenomenal success. Now, in 2014, the mobile market has grown and various companies are attempting the segment it with even more product categories, including:

  1. Wearables, including smartwatches, below smartphones.
  2. Phablets between phones and tablets, and,
  3. Hybrid… laplets? between tablets and laptops.

Wearables and the iWatch

 From iWatch to iPad Pro: How Apple could fill the mobile device spectrum

Apple may one day fill the first category with an iWatch, iBand, or some other form of wearable. There are already fitness bands on the market from Nike, FitBit, Jawbone, and others, as well as watches from Pebble, Samsung, and soon, Motorola and LG. It’s not yet a maturing product category, the kind Apple typically enters right before mainstream adoption explodes, but it’s a complementary one, much like the Apple TV.

With a wearable, Apple could provide several features below the iPhone:

  1. Base functionality for those for whom even an iPhone is too much computer, all or part of the time.
  2. Deployed sensor array that is better positioned to accumulate data on the body than the iPhone is in the pocket, purse, or left away.
  3. Receiver and display platform for data that’s more accessible on the body than the iPhone is in the pocket, purse, or left away.

I elaborated more on some of these functions the other day in iWatch: Five problems I’d like to have solved by an Apple wearable. Similar to how the iPod shuffle and iPod nano — both wearable in some of their incarnations — sat below the iPod touch and iPod classic and provided a subset of functionality in exchange for even greater portability, so too could an iWatch for iOS.

Phablets and an even bigger iPhone

 From iWatch to iPad Pro: How Apple could fill the mobile device spectrum

Samsung made the phablet — half phone, half tablet, or would you prefer tablone? — category into a thing with the introduction of the first Galaxy Note. Since then many other Android manufacturers have followed, and Nokia and Windows Phone have gotten into the game as well. A 5.5- to 6-inch iPhone 6 variant — or a device that size marketed as an iPad or with a completely different name — could fill that gap.

I call it a gap because, obviously, Apple isn’t hurting when it comes to current iPhone sales or market share in the premium phone market, which has risen from 65% to 85% by some estimates. However, it’s equally apparent that further growth in that market will require some diversification. With a phablet between an iPhone and iPad, Apple could:

  1. Appeal to those who can only afford or are only willing to carry a phone as their primary computing device but need as much functionality (enabled by size) as possible.
  2. Create the potential for a higher class of software made possible by the larger scale (see iPad).
  3. Grow their addressable market while assaulting the last uncontested segment of their competitors in the premium space.

Yes, if Apple changes the resolution of the iPhone screen, even if they go to a standard like 1920x1080p, it will cause pain for developers but so did going Retina, so did going 16:9, and temporary pain in the present for better future products is never something Apple’s shied away from.

I went over how a larger iPhones will solve problems for Apple back in January. Similar to how the iPad has two screen sizes, the MacBook Air and MacBook Pro have two screen sizes, and the iMac has two screen sizes, Apple’s sweet spot for the iPhone should inevitably come to rest on two screen sizes, and one of those might well be the phablet.

Hybrid tablets/laptops and the iPad Pro

 From iWatch to iPad Pro: How Apple could fill the mobile device spectrum

Traditional, convertible PCs aside, the idea of something almost as light as a tablet but with a detachable keyboard that makes it as productive as a laptop is something Microsoft has pursued enthusiastically with their Surface line. However, they chose to compromise instead of focus, and none of them have achieved the mainstream success the iPad has. Maybe the category is too niche or maybe, like Tablet PC, no one has yet made the right case.

The existing iPad is already being used with a variety of detachable third-party keyboards that make it, in essence, a convertible. However, the iPads software is geared towards modern, mainstream, multitouch computing and not traditional computing in any way, not even half-way. With an iPad Pro, Apple could:

  1. Provide a large screen size for those for whom productivity is much more important than portability.
  2. Use the additional space to provide additional features like digitizers and higher density cameras.
  3. Explore next-generation interface concepts that enhance functionality without complicating usability.

Making a higher resolution iPad would create similar pain for developers, of course.

I explored several ways Apple could make an iPad Pro truly professional last month. I still think a larger iPhone makes more sense than a larger iPad in today’s market, but that doesn’t mean a larger iPad won’t also make sense at some point as well.

The mobile spectrum

Just like the iPod eventually spread across multiple sizes, capabilities, and price points, so to could iOS. It’s what happens when times passes and markets mature. It’s how you get more people to buy more devices. Apple has so far cherry picked the prime targets in the mobile space and appealed to an incredibly wide swathe of their customer base. Eventually they may want or need to cherry pick just a few more to appeal to an even wider one.

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Lotto 23 Takes the Lottery Mobile

Great Neck, New York – Dream Big Studios proudly announces the release of Lotto 23, an innovative app that combines a beautiful and simple experience with the thrill and dreams so many lottery players love. Lotto 23 features a drawing every night at 9PM EST, and a free entry for all players every day. The app allows people to play 6 lucky numbers for a chance to win the jackpot. When the results are in, the players are notified and can check to see if they were a big winner.

While regular, state-run, lotteries charge a couple bucks to enter, Lotto 23 prides itself on being able to provide free entries to all players, and boasts a starting jackpot of ,000! In just a few moments, and from the convenience of their phones, people can now enter into the lottery in a whole new way. When the power of the smartphone and crowd are pulled together, Dream Big Studios believes there is room to change a lot of lives.

Lotto 23 is designed to give people an enjoyable outlet for playing the lottery without risking their money, and provides the hopeful and dreamlike feeling that can get us to enjoy our days. Because of the accessible and globally participating nature of Lotto 23, there can be more entries than ever, and as more people join in, it will be possible to grow the lottery upwards of a million dollars.

Features
* ,000 and growing Jackpot
* Free Daily Entries
* Push Notifications for live drawing results
* Bonus offers to double the Jackpot
* Beautiful animations and transitions
* Available to people all across the globe

“Our mission with Lotto 23 is to create an engaging and playful experience to enjoy the lottery in a whole new way. Give people the chance to change their lives in a big way. All while doing so for free,” said the founders of Dream Big Studios. “Lotto 23 combines wonderful graphics, a ton of interactivity and delivers exciting moments everyday for the players. We’re really happy with the way it turned out.”

Device Requirements:
* iPhone, iPad, and iPod touch
* Requires iOS 7.0 or later
* 30.4 MB

Pricing and Availability:
Lotto 23 1.0.1 is free and available worldwide exclusively through the App Store in the Games category.

LOTTO 23 1.0.1
Download from iTunes
Screenshot
App Icon

Dream Big Studios develops apps and websites that create unique and powerful experiences for a global audience. Their mission is to deliver, through crowd sourced platforms, powerful social tools and enjoyable experiences. All Material and Software (C) Copyright 2014 Dream Big Studios. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries. Other trademarks and registered trademarks may be the property of their respective owners.

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Editor’s desk: Orlando live!

See that image up top? That’s me seeking to determine out a) which flight I’m about to miss, b) which event is next, and c) how I got stuck in the Matrix. And why’s that? because this week marks the first in what will no doubt be numerous crazy summer weeks in mobile and at Mobile Nations. For my part, I leave for Orlando just now to sign up for Kevin Michaluk and what feels like many of the CrackBerry nation for BlackBerry stay 2013. I’ll be there in my Mobile Nations producer capability to assist broadcast and record not only CrackBerry Live TV — we’ll be streaming straight from the show floor! — but additionally to continue engaged on #TM13.
 
speaking of #TM13 , we’ve launched the official teaser page in all its teasing glory. you could sign up to be told more about our smartphone round-robin re-imagined, and considering this is Mobile Nations we’re speaking about, you know that there’ll be some insane karmic rewards coming your way, so that you probably wish to sign up sooner instead than later…
But that’s only a part of the stuff headed your way this week. We’ve also got:

Phil Nickinson and Jerry Hildenbrand from Android Central off to Google IO , the place they must get a ton of Android and Chrome news, and we may even get some updated iOS apps.
 
Watch for Google’s huge keynote on Wednesday.
 
2011 saw a ton of stuff get announced that by no means materialized, but 2012 — Nexus Q apart — showed a new, more disciplined focus. Here’s hoping this year is more of that.

Rumor: HTC M7 heading to Verizon, AT&T and Sprint, but not T-Mobile

Despite the much awaited launch of the Sony Xperia Z happening soon and rumors about Samsung’s Galaxy S4 increasing in intensity, another upcoming top-tier Android phone appears to be the star of the most headlines these days.
 
We’re talking about HTC’s M7, the enormous guy that’s been rendered a bunch of times in the past week and that’s had numerous specs and details spilled all around the web. The M7 puzzle is nonetheless far from completion, but happily we’re all set to put a gigantic piece in place this present day – US availability. according to @evleaks (who else?), HTC’s upcoming spearhead will be landing on at the least three of the four significant carriers in America – AT&T, Verizon and Sprint. The number four, T-Mobile, is left out at this time, but our usually dependable source of rumors only tells us that TMO is “lacking concrete evidence”, so Magenta could still be in the mix. if you ask us, T-Mobile definitely desires a piece of HTC’s high-end smartphone pie, although the OEM’s game may have seemed somewhat off lately. At this time, there are just four HTC gadgets sold by T-Mo, two of which run Windows Phone.
 
Out of the other two, the One S is the only half decent Android, so it’s time for something new and hip, don’t you think?
As for the three US carriers supposedly “confirmed” to sell the M7, we have now to say we’re a bit amazed of Verizon. huge Red has constantly been tight with HTC, but do the carrier’s purchasers really need a sized down edition of the Droid DNA with just a few extra muscles? After all, the 5-incher has only started selling last November.

Windows is now free for mobile devices under 9 inches, is this the right move for Microsoft?

free-windows

Today is the first day of Microsoft’s Build conference and that means the company will be sharing plenty of news about the future of Windows and other Microsoft products.

Earlier Microsoft not only revealed it is making several changes to the desktop version of Windows such as finally bringing back the start menu, they also announced plans to allow cross-platform compatibility between Windows Phone 8.1 and Windows 8.1 modern apps. While both of these changes are pretty crucial, the most massive change Microsoft is introducing is in regards to its pricing structure for Windows.

Microsoft will now let manufacturers install Windows 8.1 and the upcoming Windows Phone 8.1 on devices with screens smaller than 9-inches for absolutely free. That means any manufacturer can produce a small-screened Windows tablet or any WP handset without paying a licensing fee for the OS — period.

A completely free OS could really shake things up

I know what you’re thinking, “but Android is already free to use.” That’s a true and valid point, expect for when it isn’t. The truth is that Android as most of us know it isn’t free. First, there’s costs and other terms associated with getting a device Google Play certified, and then there’s also the fact that most device makers pay Microsoft royalty fees in order to use Android – yes really.

Put this all together, and Microsoft’s plan to offer Windows for free makes a great deal of business sense. Basically they are giving manufacturers an alternative to paying the fees associated with using Android, and Microsoft’s recent change that allows certain existing budget devices designed with Android to run Windows Phone will make it even easier for device makers to offer Windows-based alternatives.

windows-for-iot

But will manufacturers and consumers bite?

Even if Windows is free, manufacturers still need to test and develop devices to utilize it. This costs time and money, and isn’t an investment device makers will take if they don’t think consumer interest is high enough.

Even if more manufacturers do jump into the Windows arena, it doesn’t necessarily mean than consumers will follow suit. On the other hand, the lack of Windows licensing fees could mean that manufacturers might be willing to offer these products at lower costs than comparable Android-powered devices, which could be enough to win over the hearts of some consumers. 

What the move means for Microsoft

Up until now, Microsoft has directly profited from selling licenses of its operating system to mobile devices makers. Obviously giving away Windows for free changes up their existing business model quite a bit, it also means that Microsoft will need to rely on Windows Store and other services in order to make up for the lost income from licensing fees.

Although it remains unseen if Microsoft’s plan will work, if it does, it could mean a major boost in marketshare for Windows on mobile devices. What do you think, is this a wise move on Microsoft’s part, or just a desperate one? Will it make any real difference on Windows adoption in your opinion?


    








Android Authority