Tomb Raider has become one of the worlds best known gaming franchises, and now you can go back to where it all began on your iPhone and iPad with the release of the very first game to bear the name. Square Enix has today pulled the trigger and delivered us Lara Croft’s first adventure for the low low price of .99.
We’re going back to where it all began for one of the most famous video game characters of all time – Lara Croft – with the release of her very first adventure! That’s right, Tomb Raider I is now available for your iPad and iPhone in all its original (and challenging!) glory.
We’ve not messed about with it, so it’s the full, unedited, unadulterated experience from the classic release at a super-low price. How better to find out if you’ve still got what it takes to beat a legendary game than by taking on the lost city of Atlantis and the pyramids of Egypt? It’s probably not for the faint of heart!
Better still for anyone who owns, or is about to own an MFi game controller such as the Moga Ace Power, Tomb Raider has full support built in right off the bat. This release also sees two extra chapters not included in the original console release back in 1998, taking the overall game time to around 15 hours.
Hit up the App Store at the link below, and bathe in the warm glow of gaming nostalgia!
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A senior radio engineer on the original iPhone has talked about the stress the team felt in the days that led up to the announcement of the iPhone in 2007. Andy Grignon had been on the iPhone project since the beginning. Much of his stress came from Steve Jobs’ insistence on a live presentation, where most such demonstrations are canned in order to avoid problems. Grigon was in charge of all of the iPhone’s radios, and if they had any problems in the first public demonstration of the iPhone, Jobs would have blamed him, according to the New York Times:
The run-up to the event saw Apple completely take over the Moscone Center, with extra security hired to look after the iPhone prototypes 24/7. Jobs rehearsed his presentation for five days, and each day brought a new iPhone malfunction, from dropped calls to random freezes to complete shutdowns. On the day of the unveiling, Grignon brought a flask of Scotch to share between the engineers. Every engineer would take a shot after the portion of the demo that they were responsible for had worked. By the end of the presentation, the Scotch was gone, and the first public presentation of the iPhone had been a complete success.
Grignon later left Apple to become a part of the webOS team, moving on from there to found Quake Labs, a software startup.
Source: The New York Times