Tag Archives: space

Project Tango will power NASA’s SPHERES robotic platform, will launch into space later this summer

While Project Ara is more immediately aimed at providing a commercial solution for improving the lives of smartphone users around the globe, the equally ambitious Project Tango is currently geared towards developers and organizations looking to find unique ways to make use a device that is essentially aware of its own surroundings.

Project Tango utilizes a pair of cameras and an infrared projector to measure depth and observe movement, and then takes this information and creates a 3D map of the space around it. Aside from this, the specs inside the Tango ‘phone’ aren’t much different from your typical handset, such as its quad-core SoC and 2GB of RAM.

Google and NASA are working to integrate Tango with NASA’s own robotic platform, SPHERES.

Project Tango has a lot of potential, and Google has already been releasing the device into the hands of various partners over the last couple months. One of these partners is NASA, and today Google revealed a bit about what NASA intends to do with Project Tango.

Project Tango and it role in SPHERES

Since the summer of 2013, Google ATAP’s Tango team has been working closely with a NASA team at the Ames Research Center. The focus of their relationship has been on working to integrate Tango with NASA’s own robotic platform, called SPHERES.

The goal of the SPHERES platform is basically to create autonomous robotic assistants that can eventually handle the more menial tasks for those aboard the ISS space station. Where does Tango play into all this? Basically the smartphone plugs into the SPHERES robotic prototype, providing it with the “eyes” needed to properly navigate around the space station.

When might SPHERES and Tango actually make their way beyond testing and into space? Sooner then you’d think. If all goes well, Project Tango and SPHERES should be launched into orbit later this summer. This is certainly a unique use of the technology behind Project Tango and makes it clear that Tango’s long-term effects could go way beyond simply giving us a cool 3D sensing handset to play around with.









Android Authority

BlackBerry patching Heartbleed vulnerability for Secure Work Space, BBM

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BlackBerry is working on patching Heartbleed, the recently discovered OpenSSL vulnerability that could potentially allow a malicious attacker to gain information off a server, including private keys and passwords. Primarily they’re focusing on Secure Work Space and BBM. BlackBerry SVP, Scott Totzke, commented on the realities of the threat and the chances of the vulnerability being exploited.

“The level of risk here is extremely small,” because BlackBerry’s security technology would make it difficult for a hacker to succeed in gaining data through an attack.

“It’s a very complex attack that has to be timed in a very small window,” he said, adding that it was safe to continue using those apps before an update is issued.

Still, better safe than sorry. And it’s reassuring to know BlackBerry not only has great security built-in, but that they’re actively working to fix anything that does get caught.

How are you dealing with Heartbleed?

Source: Reuters

mf BlackBerry patching Heartbleed vulnerability for Secure Work Space, BBM


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Strand-1 and Google Nexus have successfully been fired into space

Earlier this month we reported that the Nexus One would soon turn out to be the [ Softbank can be seeking to snap up Vodafone, not T-Mobile ] , connected to the Strand-1 nanosatellite. The Strand-1 satellite has now left our planet as scheduled, with the Nexus One in tow. So what exactly is the Nexus One going to do method up there in space? The Nexus One’s camera will be used to capture images of space, as well as use several apps to check the magnetic setting surrounding the Strand-1 and even experiment out the thought that screams can’t be heard in space.  The nanosatellite’s scream test takes the sort of playing several recorded screams into space, including the video directly below this paragraph. more than likely the idea of no-screaming in space will continue up. If it doesn’t, the screaming movies may at least have the added benefit of driving away any would-be alien invaders that occur to come within contact of the recording.
 
So how exactly did the Nexus One and Strand-1 stand up into space in the first place? The nanosatellite arrived in India on February 25th where it hitched a experience by using the Isro Polar Satellite Launch Vehicle. The idea of the Nexus One in space is definitely cool, but beyond the experiments that the phone will conduct, the nanosatellite itself also is testing out one thing different. The Strand-1 will utilize a unique propulsion method that produces thrust via a combination of water and alcohol and charged gas to maneuver around. What do you think about this project, glad to see the Nexus One being put to well use?
The post Strand-1 and Google Nexus have successfully been fired into space appeared first on Android Authority . Android Authority
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  • How to make your iPhone photographs more powerful with negative space

    The placement of your topic or subjects is extremely important by way of creating robust iPhone photo compositions, but just as essential is everything around and between them — the negative space. We began out our iPhoneography series by introducing the rule of thirds . Now we’re going to explore that different two thirds, the way it defines the forms, leads the eye, and helps create more balanced, more visually interesting work. The positives of negative space

    Rubin's Vase is a traditional instance of the strength of negative space. Do you see two faces in profile, or a vase?

    If every pixel in your photo was filled with essential information it could be impossible to know what to focus on. In other words, if everything is special or important, not anything is. a bit like the silence in between the notes defines the music, the negative area around the topics of your photograph defines the composition. Don’t think of negative space as “empty” space, because that’s not always the case. Negative space should be filled with clouds or forests, it will probably be out of focus or in stark contrast, it may be lost in movement or frozen in stillness. Think of negative space as something that balances out your photos, the supporting player that really lets your subjects shine. It’s a hard concept to grasp, and every now and then not an apparent one, especially now that we’ve 8 megapixel, million color cameras on our iPhones. Rubin’s Vase (above) is a classic example of the ability of negative space, and breaking matters down into extremely high contrast (i. e. black and white) can lend a hand you get the cling of it. Lead the eyes into negative space

    Here the coin is composed using the “rule of thirds” and, in black and white, it's easy to see how the negative space defines that composition. Until now, many of you likely didn’t even take into consideration the negative space and how it will probably impact your photography. Most humans are centred on the subject and ignore everything else while composing their photos. easily being aware of the negative space will at once toughen your photographs. The most interesting way to relate your subject and negative space is to compose your shots so that an element of your subject leads your eyes into the negative space. We mentioned this briefly with portraits when we mentioned that you like to retain the negative space in entrance of your subject. Dramatic lighting with harsh shadows is a prime opportunity for using negative space. Compose your shots in order that the shadows are moving into the negative space because your eyes will naturally stick to it. This next photo is another great example and I want to walk you by using my concept process with producing the final image. I settled on this photo when I finally managed to get the flame to lead the eye into the negative space. I took about 5 shots of this photo attributable to the moving flame. I settled on the above photo because the flame leads your eyes into the negative space. If the flame was pointing toward the left, it can nonetheless be a nice picture, but not have an analogous impact as this one. Now, this candle was in truth sitting on a table that had a lot of folks sitting around it. I positioned myself so that no person was in the back of it, shot in portrait mode, and used the rule of thirds with the candle to the left. I used portrait orientation because I sought after to keep the persons out of the shot, but in the end, the composition wasn’t working for me –it should’ve been taken in landscape. That’s why I made up our minds to use Instagram to crop the photo to a sq. and applied a filter that darkened my background and eliminated the distractions.

    Dead Space iPhone Review

    4. 5 out of 5 stars
    Can horror be brought to the iPhone? maybe so as lifeless Space publisher EA sought to secretly release Dead Space at the iPhone, a separate yet unique game to the franchise, simultaneously with their full-fledged console Dead Space 2. whilst Chris reviewed the house version , I got to play the handheld one, playing as unknown protagonist Vandal in what turned out to be a extraordinary iPhone game.
     
    But is it scary?
    Read on to find out how to win a copy of Dead Space on the iPhone!Dead Space is a futuristic sci-fi 3rd individual shooter that would fall in the horror category, but hasn’t been all that frightening.
     
    it truly is to say, it doesn’t scare you in the way horror video clips do, with low-priced tricks and stunning scenes. Dead Space is a psychological thriller, and the iPhone game follows suit, though the smaller screen does make it much more difficult to take seriously. Gruesome scenes like this are commonplace. Though a miniature meat farm isn’t as disgusting
    on an iPhone for some reason…
    This needless to say is widespread with all mobile games.
     
    somewhat getting into them requires a considerable number of focus, or some fascinating game development. Dead Space looks great on the iPhone and runs very nicely (my iPod Touch, the system I tested the game on, crashed the game twice. Once in the gameplay video and once whilst I had some 30 applications open). It’s smooth, it’s fast, and the imagery is as gruesome and grim as one may possibly ask for the handheld. But the game didn’t grip me, for two reasons. First, it’s Dead Space on a far smaller scale. Anyone who played the unique will right away feel at home with how the game functions. Tight corridors, handfuls of undead nightmarish creatures stalking you throughout a frantic mess of searching for greater ammunition and aiming nicely so the photographs do damage. That gameplay is great…on a console, in the convenience of your living room and couch in the darkish of night. On an iPhone? Let’s just say the pangs of mobile gaming run deep. And those who have played the original, or maybe the new Dead Space 2, may possibly find that the iPhone game feels like a dumbed down version. Second, the hardware limitation becomes bluntly clear while only so many enemies attack at once, or while defeating certain enemies becomes a matter of time in place of a matter of skill.

    New iOS Game App Sequel Space Dudes Zoom Takes Off in Apple App Store

    San Francisco, California – Viral mobile game app developer, Miemode today is pleased to announce the release and immediate availability of Space Dudes Zoom! 1.0, their second, side-scrolling, iOS game app in the Space Dudes series. It was just weeks ago that Miemode launched their Space Dudes series with Space Dudes Attack! The release of Space Dudes Zoom following closely on the heels of it, showing the company’s dedication to keeping gamers entertained and tapping away on their iPhones and iPads.

    Space Dudes Zoom includes ultra-challenging level whereby game players have to engage in some amazing space stunt flying in order to reach end of the game. “All along the way players are going to be in tears laughing. The crashes are absolutely hilarious!” said one beta gamer. “Avid gamers that like Flappy Bird, Ironpants, Splashy Fish, and similar game apps are going to love this. A couple of the main differences are that our game has ultra-cool graphics, and the sounds are so funny that the audio alone keeps people interested for hours, even days at a time.”

    In addition to the entertaining sound effects and graphics, Space Dudes Zoom users interactively work to get the monsters home by tapping to refuel their spacecraft and avoiding obstacles along the way. All along the journey, there’s a plethora of adorable prizes as well. Miemode’s Lead Developer Ginger Kong says, “In Space Dudes Attack, everyone got to meet our adorable monsters, while in Space Dudes Zoom they now get to have a blast saving them.”

    Device Requirements:
    * iPhone, iPad, and iPod touch
    * Requires iOS 5.0 or later
    * 9.9 MB

    Pricing and Availability:
    Space Dudes Zoom! 1.0 is Free and available worldwide exclusively through the App Store in the Games category.

    Miemode
    Space Dudes Zoom! 1.0
    YouTube Video (Trailer)
    Screenshot
    App Icon

    Located in San Francisco, California, Miemode are specialists in the design of entertainment software and emerging leaders in the digital realm of iOS game app design. All Material and Software (C) Copyright 2014 Miemode. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries. Other trademarks and registered trademarks may be the property of their respective owners.

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    iPad Air photo gallery: Silver and Space Gray!

     iPad Air photo gallery: Silver and Space Gray!

    The iPad Air is Apple’s latest and greatest full sized tablet offering. It comes equipped with an Apple A7 processor and weighs in at only a pound, making it ultra light and responsive. We’ll have more on performance in our full review but for now, if you’re undecided on what color iPad Air you’d like and want to see both models side by side as well as how it stacks up to other iPad models, follow along and check out our image gallery!

    The iPad Air comes in two colors, Silver or Space Gray. The Space Gray model is much subtler than the slate model the original iPad mini was debuted in.

     iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray! iPad Air photo gallery: Silver and Space Gray!

    Which color iPad Air did you get?

    If you already picked up your iPad Air, let us know which color you went with and how you’re liking it!

    679cf670ecwidget.jpg iPad Air photo gallery: Silver and Space Gray!

    iPad Air
    Apple’s full-sized iPad gets slimmed down. Features include:

    Complete preview >

    Released
    November, 2013

    Alternatives
    Retina iPad mini, iPad 2

    Replacements
    iPad Air 2 (iPad 6)
    Fall, 2014

    Resources
    Buyers guide
    Help forum

    d0860ab456mf.gif iPad Air photo gallery: Silver and Space Gray!

    ccbc2ef66awitter.png iPad Air photo gallery: Silver and Space Gray!

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    Google teams up with HTC to offer 25-50GB Drive space for two years to select HTC devices

    HTC One

    HTC fans listen up, Google has a deal for you! In collaboration with HTC, Google is offering up extra Google Drive space for two years to select HTC devices. The deal will apply to both new and existing owners.

    Here’s how it works: HTC One Max owners simply need to launch up the Google Drive app and will be presented with the promo offer. You’ll then push redeem and will then find 50GB of extra space added to your account for the next two years.

    For the rest of the HTC crowd things get a bit more complicated. First, only select 2013 models like the HTC One seem to be covered by this promo. Second, you’ll have to wait until Sense 5.5+ hits your device, which is right now for some HTC One owners in Europe.

    Once the Sense 5.5+ upgrade arrives, your Google Drive app should have a notification that presents you with the free space offer. Keep in mind that you’ll only 25GB of extra space for the HTC One and other eligible devices (besides the Max).

    If you’re in a market that will be waiting on Sense 5.5+ for a while longer, don’t worry – this offer isn’t going anywhere. You have between now and January 1, 2016 to redeem the promotion. For more details, you’ll want to head on over to Google’s official support page.

    Android Authority

    Space Animals – Unique Arcade Game for iOS

    Sydney, Australia – Cybernate Pty. Ltd. today is pleased to announce the release and immediate availability of Space Animals 1.1, an update to its tile based puzzle game for iPhone, iPad and iPod touch devices. Space Animals tasks you with swapping variety of tiles to make sure the space animals jumping out of a spaceship down to the planets surface land in one piece.

    It seems dive bombing out of a spaceship is a dangerous activity. These space animals need your help to land in their natural habitat. If they miss, it spells doom for these little critters. Worst of all, an evil astronaut is trying to spoil your rescue effort. You will have to act fast, keep your cool, and out think your nemesis if you want to save enough animals to pass each level.

    There are 4 planets in total, each with 10 levels. Each planet introduces new mechanics to keep things fresh, interesting and keep you on your toes. You will be faced with enemy bombs, mines and lasers. And have to make the most of portals, magnets and trampolines to get your animals to safety. Built with touch screens in mind, Space Animals is controlled with smooth easy swipe controls that make playing on touch screens a breeze.

    Device Requirements:
    * iPhone 4, 4S, 5, 5c, iPhone 5s, and iPod touch
    * iPad 2 Wi-Fi, iPad 2 Wi-Fi + 3G, iPad Wi-Fi, iPad Wi-Fi + Cellular, iPad Wi-Fi
    * iPad mini Wi-Fi, iPad mini Wi-Fi + Cellular
    * Requires iOS 4.3 or later
    * 29.6 MB

    Pricing and Availability:
    Space Animals 1.1 is Free and available worldwide exclusively through the App Store in the Games category. Play now to experience this unique arcade gameplay yourself.

    Space Animals 1.1
    Download from iTunes
    YouTube Video (Trailer)
    Screenshot
    App Icon

    Located in Kellyville, New South Wales, Australia, Cybernate Pty. Ltd. is a startup app developer and publisher team whose main goal is to create and publish apps that they, themselves, will be using. Cybernate believes that creating things that you are truly passionate about translates into a better experience for the user. All Material and Software (C) Copyright 2013 Cybernate Pty. Ltd. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries. Other trademarks and registered trademarks may be the property of their respective owners.

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    Trailer released for upcoming space sim: Ace Ferrara And The Dino Menace

    Vienna, Austria – Game developer Philipp Seifried is proud to announce the trailer and first screenshots of his upcoming game “Ace Ferrara And The Dino Menace” today. “Ace Ferrara And The Dino Menace” is a mission-based space combat simulation in the spirit of the Wing Commander and X-Wing series, coming in early 2014 to iOS, with ports to Android, PC and Mac planned later in the year.

    This new game promises touchscreen-friendly 2D controls and a tale of mystery, romance, dinosaur warfare, cat-augmentation and, possibly, redemption. We join Ace Ferrara, hotshot military cadet and blabbermouth, as he lands the internship of his dreams: aboard the spaceship Discordia, home of the Proton Riders, an elite force of galactic protectors and mankind’s foremost defense in its ongoing war against the dinosaurs. However, between Telex-duty and escorting coffee-freighters, Ace soon finds out that working among his heroes isn’t quite what he dreamed it would be.

    Features:
    * Mission-based space combat in the tradition of the Wing Commander and X-Wing series
    * Movement in space restricted to 2D for easier touchscreen control
    * A tale of mystery, romance and science, advanced between the missions
    * Experience life among an elite group of oddball superpilots from the perspective of a lowly intern
    * Custom-written, non-dubstep soundtrack

    “I’ve been carrying the ideas for this game around forever.” said Philipp Seifried. “I wrote a first prototype in Flash in 2006, which had a Bitmap-based 3D engine, similar to the first Wing Commander titles. Ever since then, “Ace Ferrara And The Dino Menace” has been constantly on my mind in one form or another. I’ve set aside a year to work on the game now, and so far there hasn’t been a day that I didn’t love. Ace Ferrara And The Dino Menace is built in Unity, which is really what makes it possible to pull a game like this off as a single developer. It also allows me to easily port it to most major platforms. But Ace Ferrara And The Dino Menace is first and foremost a mobile game, and it’s been designed from the ground up to be played on a touchscreen.”

    Ace Ferrara And The Dino Menace
    YouTube Video (Trailer)
    Media Assets

    Philipp Seifried loves to switch between writing code, creating graphics, sound and music, and developing concepts and storylines on a daily basis. Philipp has been working on commercial games since 2004, when he wrote the code to the prototype of Avaloop’s MMOG “Papermint.” In 2008 he co-founded bobblebrook, a small studio focusing on Flash games, and later iOS games. Since bobblebrook’s split up in mid 2012, Philipp has been working as the sole developer of “Ace Ferrara And The Dino Menace.” All Material and Software (C) Copyright 2013 Philipp Seifried. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries. Other trademarks and registered trademarks may be the property of their respective owners.

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