Dallas, Texas – Digital Poke today is happy to announce the arrival of Freaking Furries on the iOS App Store. Freaking Furries comes from the makers of 360 Web Browser and 3 Magic Shots and carries the same innovative stance as their other apps.
Freaking Furries is a physics puzzler game that sprawls through various environments in which you play as the character Boo to rescue Furries (aka damshells in distress) from the evil ones. The furries are stuck and they need your help to be rescued. You take on the role of Boo and rescue them through different worlds to complete the game.
Users have to use obstacles of different worlds like teleporter, bouncy ground, flying rocks, slippery ice among other things to solve the puzzles, Combining this with the different abilities of Boos (Bomb, Drill, Multiply, etc) and Furries (robotic, sleepy, zombieish, etc) ensures countless hours of fun and challenging gameplay.
Freaking Furries features 5 different realms in which you can travel to… along with 150+ levels which you can play. The realms are divided beautifully with themes such as Heaven, Ice, Science Lab, Jungle and Factory along with special powerups for each of these episodes.
* iPhone, iPad, and iPod touch
* Requires iOS 6.0 or later
* 21.3 MB
Pricing and Availability:
Freaking Furries 1.1 is Free and available worldwide exclusively through the App Store in the Games category. an Android version debuting soon.
Digital Poke was started with the intent of creating and designing software’s which would spread happy pokes to our users. Digital Poke is built from the ground up on the concept of delivering Quality apps that redefine the wheel to simplify the user’s interaction and stand up to their expectations. At Digital Poke, It’s not About Us, It’s About You. Copyright (C) 2014 Digital Poke. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.
San Mateo, California – It’s the end of January and you might be wondering, “How am I going to keep my resolutions and make this year better?” In the middle of winter, you might want an extra hour to sleep rather than packing up for the gym and the rest of your day. If this sounds like you, you’re not alone. It is reported that up to 88% of people who make resolutions are challenged to keep them. What if an app could help you keep your commitments to yourself?
Timewinder is designed to help you keep your fitness, study and productivity goals. It’s the ultimate interval timer app for Android and iOS. “We wrote Timewinder so I could stay committed to my yoga practice everyday,” says Shannon White, product creator and Widget Revolt co-founder. “I was too busy to make it down to the studio and I wanted to practice at home with the focus I had at the studio. My practice is solid. I can design my own yoga routines. I wanted to run them whenever I had downtime. That’s exactly what I have with Timewinder today. What’s exciting is that we have customers that are finding the same benefits for a wider variety of activities than I could have ever imagined.”
Timewinder has been used for timing yoga, qigong, tai chi, meditation, running, interval training, study, and general productivity routines. Its flexible features allow you to apply it to multiple scenarios, creating timing routines for any of them. Another great benefit is that Timewinder comes with free content that is updated weekly for people who don’t want to create routines. “Some days you may be bored with the same routines you’ve been using. Our service Timeshare, which is built right into the Timewinder app, allows you to download a new routine in-app for free,” Shannon says.
What’s more, you can also share your timing routines directly with friends via email and Facebook. For instance, a yoga instructor could send their class routine immediately to students after class. Shannon continues, “We’re really excited about the social aspects to Timewinder. We will be continuing to expand Timewinder along these lines. We want Timewinder to be truly meaningful in helping people achieve their goals. We’re building a community around it.”
* iOS 6.0 and greater
* 11.7 MB
* Android 4.0.3 and greater
* 8.8 MB
Pricing and Availability:
Ad-support version of Timewinder is available for Free worldwide on the App Store and Google Play.
Located in San Mateo, California, Widget Revolt writes revolutionary apps for Android, iOS and the web to help people do the things that matter so that they can lead better lives. Copyright (C) 2014 Widget Revolt. All Rights Reserved. Apple, the Apple logo, iPhone, iPad, iPad mini, iPod touch, and Mac are registered trademarks of Apple Inc. in the U.S. and/or other countries. Other trademarks and registered trademarks may be the property of their respective owners.
30 years ago Apple [#protected_0#]. Back in 1977 they’d helped spearhead the personal computer revolution with the Apple II, putting a command-line interface into homes and onto desks in a way that had never been possible before. In 1984 Mac did the same for graphical interfaces, harnessing the power of the mouse, pointer, and windows metaphor to make computers even easier to use. In 2001 Apple expanded into music, unleashing the iPod + iTunes and kicking off the mobile entertainment revolution. 2007 marked perhaps the most important announcement in Apple’s history, taking elements of their existing businesses, personal and mobile, and revolutionizing the phone with the iPhone. 2010 saw Apple bridge the gap between iPhone and Mac and once again made the computer even more personal with the iPad. Any of those would have been the achievement of a lifetime. All of them, the achievement of Apple so far. But after over 30 years of making the computer even more personal and portable, what on earth could follow? What else in our digital world, what of the magnitude of the computer or the phone, what could Apple revolutionize next?
The computer was new. Apple had to tell people they needed it, and that they needed the Mac. The phone wasn’t new. People knew they needed it. Apple had to tell people they deserved better, that they deserved an iPhone. The iPad was somewhere in between. Apple has to make the case that for most people, for most things, the iPad is better than a traditional computer. Today, many would say they couldn’t live, at least not happily and productively, without a computer or tablet. Almost everyone would say they couldn’t live, in any modern way, without a phone. What else in our lives is that important? What else is ripe for the kind of improvements Apple could bring?
Wearables in general, and watches in specific, have been in the rumors a lot for the last year or so. It’s a direction the market is going, but thus far no one has made a compelling case for it. Is it simply too early? Apple entered the phone market when Treo, BlackBerry, Windows Mobile, and Nokia communicator had matured enough to make us both excited about their potential and miserable about their state of implementation. The smartwatch space is still in its very early stages. The medical angle is interesting, but would anyone ever need an Apple watch as much or more than they’d need a computer, tablet or phone? Could it ever be as big a business for Apple?
Likewise televisions. Long rumored, we’ll expect it only when and if we see it. But is there any revolution Apple could bring to television that requires Apple make the hardware as well? The Apple TV model has thus far let Apple assault input 2 — after the TV interface and likely the cable/satellite box as well. An actual display would give them input 1, but the core go-to-market conditions Steve Jobs complained about years ago haven’t changed, and any interception Apple might want to address could be served by a beefier Apple TV rather than a panel. Sure a 4K Thunderbolt Display could kill two very high end birds with one product stone, but that’s not a mainstream solution. Also, like the watch, it’s likely also not a big business.
Could Apple revolutionize the car? They’ll likely not start construction of an Apple Mobile any time soon, but they are doing iOS in the Car. A bi-directional AirPlay-like system, it will let Apple project their interface onto other manufacturers’ screens. Personally, I love this idea. I’d also love to see iOS on the Camera, iOS in the Home, and iOS on all my appliances. Apple as it exists today would never scatter focus by become a general purpose consumer electronics company like Samsung, Hitachi, LG, General Electric, etc. and they’d never license out their software. Projecting their experience and services, however, could be a great way to keep control without over extending. But still, how big a business?
Could Siri and what’s happening with sensors be part of it? An internet of Apple things that see to our needs, perhaps even predicting them in advance? That’s not a single product, mind you, but a web of them, and would its value be direct or supplemental?
That’s the challenge facing not only Apple, but every major technology company. The personalization of computing has no obvious, immediate, giant next leaps to make. Unless and until a watch or wearable can replace my computer, tablet, and phone for most things, most of the time, unless and until an implant can hook me directly into the iCloud — and, frankly, since the surveillance revelations who still wants that? — it’s really tough to see one product that will make as big a splash as the Mac or iPhone.
What’s easier to see is an array of smaller products and services. Just like evolution, taken year after year, can equal or surpass any singular revolution, an array of smaller products and services that improve the overall value of ecosystem and experience can be just as important. Wearables factor in there. iOS projection factors in there. iBeacon factors in there.
If Apple could make a leap in services as big as they did in software with the NeXT acquisition and iOS launch, I’d consider it every bit as revolutionary — though I’m not sure mainstream culture would agree. Absent that, I don’t know when we’ll see 1984 or 2007 again, but I do know we’ll see 1985-2006, and 2008-2014 consistently, relentlessly, until we do. And typing this on my Retina MacBook Pro, watching notifications fly by on my iPhone 5s, I’m fine with that. Hell, I’m ecstatic. But I do admit, I desperately want to to see another moment like that again. I want to be in the keynote. I want to see Tim Cook or Phil Schiller or Jony Ive pause. I want to feel my pulse race, the hairs on the back of my neck stand up on end, the anticipation hang there for an infinite moment…
“Today Apple revolutionizes—”
What exactly? If you were controlling the product roadmap, if you were writing the Keynote script, how would you fill in the blank? What’s big enough to you, important enough to you, broken enough to you that you just can’t wait to see Apple make it their next big thing?
HBO content can be tough to get hold of. You need a subscription to HBO for he HBO GO app to matter much, and that doesn’t come without heavy caveats from the cable company. For US customers, the Play Store was a source for content, as we could readily purchase shows, starting at .99. Starting today, the UK Play Store will also have HBO content, with no interruption on availability.
From Game of Thrones to Boardwalk Empire, all the HBO content from the US Play Store is available. The pricing is similar to purchasing the seasons on Blu Ray or DVD, saving your he trouble of dealing with hard copies. Once you purchase it, it’s yours forever, and always available.
Play Movies & TV should be loaded onto your device, so keep that in mind when purchasing content. YouTube integration of TV shows is spotty, so we can’t recommend that you simply access purchased content that way. Most devices probably have Play Movies & TV already, but just keep that in mind when you start snatching up episodes of True Blood.
We only wish the Chromecast was widely available, as it would be a great workaround for UK customers who would rather watch on the big screen. For those on the go, this is still a great option, and it makes the Nexus 7 that much more useful this holiday season.
Today, the retrial is set to begin; in the words of an Apple lawyer, it’s “Groundhog Day”. Its purpose is to determine whether Samsung should pay more or less than the 0 million the original jury awarded Apple. The other 0 million of the .05 billion total are not part of the retrial, but Samsung can still challenge that award in an appeal court.
The retrial beginning today covers five Apple patents, including one that refers to the design of the iPhone. The Cupertino-based company claims that thirteen Samsung devices infringe these patents, though most are no longer on sale. These include the Samsung Galaxy Tab and the Samsung Captivate.
In the grand scheme of things, even a billion is a relatively minor loss for Samsung and Apple, but this retrial, as well as the future appeal to the original verdict, is important for upcoming confrontations between the two giants that concern more recent devices. In a separate trial that will begin in March 2014, Apple will try to prove that newer Samsung devices, including the popular Galaxy S3, are infringing on its patents.
The 2012 trial unfolded over a month, but the retrial is expected to conclude faster. Apple and Samsung executives will testify, and, if last year’s spat was any indication, some very interesting information may become public. Stay tuned.
Bournemouth, United Kingdom – iOS Guides today released its latest eBook: iPad Air Guide. Available in both the iBookstore and Amazon store, this brand new title by the expert team at iOS Guides is packed with in-depth tutorials and high-resolution imagery, revealing everything you need to know about iPad Air.
Written by best-selling author T A Rudderham, and brought to you by the expert team at iOS Guides, this eBook guide reveals everything you need to know about iPad Air. Suitable for both beginners and intermediate users alike, iPad Air Guide is packed with high-resolution images and written with clear, concise text. Split into five chapters, you’ll learn how to set up your iPad, sync with iTunes, talk to Siri, download and install apps, edit photos, videos and much, much more.
* Everything you need to know about iPad Air
* Written for beginners and intermediate users
* Five in-depth chapters that cover getting started with your iPad, apps, social features, settings and advanced tips
* Packed with hundreds of high-resolution color images
Launched in 2013, iOS Guides is the premier website for iPhone, iPad and iPod touch tutorials and information. It also publishes eBooks and interactive apps that teach users how to use their iOS devices. iOS Guides most notable books to date include The Complete Guide to iOS 7 and iPhone 5s Guide. Copyright (C) 2013 iOS Guides. All Rights Reserved. Apple, the Apple logo, iPhone, iPod and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries. Other trademarks and registered trademarks may be the property of their respective owners.
Madfinger Games has been teasing the release of Dead Trigger 2 for quite some time now. Looking all the way back to January we saw a brief demo and mention of how it was the first Tegra 4 game. We ended up getting to spend a bit of time with a demo version of Dead Trigger 2 when it appeared on the, then called, Project SHIELD in March. And while we were not expecting the game to drop until late in 2013, it wasn’t until September when that release date was finally confirmed.
Well, that release date is today and Dead Trigger 2 should be available for download shortly. The game will be arriving as promised — free-to-play. And along with an Android release, Madfinger Games also released the game for iOS, Mac, Steam and Facebook. Platforms aside, Dead Trigger 2 is arriving as a first person zombie shooter game that many have already come to love with the original release.
The game is being described as one “where humanity is engaged in a battle against zombies for control of the Earth.” Adding in a bit more teasing, this is a game that is said to play out in real time. Marek Rabas, CEO at Madfinger Games said;
“This real time and never-ending story will be affected by the behavior of every single player,”
Otherwise, as we learned earlier, Dead Trigger 2 will be optimized for, but not limited to those with a Tegra 4 powered device. Sure, the graphics and performance may be a bit better for those with a Tegra 4 processor, however they will not be the only players killing zombies.
Our Dead Trigger 2 hands-on video can be seen below, though, we suppose those who had been waiting have already seen that video and are busy refreshing the Play Store for that download link.
Galaxy Note fans, you are now closer than ever to finally owning your (new) dream device. The latest iteration of the series is today going on sale unlocked around the globe, with carriers expected to offer it in the following days.
According to Samsung, the Galaxy Note 3 is now available in 58 countries from around the world, with 82 more to follow by the end of the year. That’s a huge rollout that will put the Note 3 in front of millions of people, and a far cry from the timid, almost reluctant launch of the original Note.
The MoDaCo.SWITCH ROM for the HTC One has been progressing through the beta phase for a little while now. And as we had seen in the past, a separate version was in the works for the Samsung Galaxy S 4. This ROM had launched as an Indiegogo project and in a bit of good news for those who backed the campaign — beta 1 will be arriving today.
More to the point, Paul O’Brien from MoDaCo has released a demo video showing the ROM running on a Galaxy S 4 and also released beta 1. The video can be seen here in the post and clocks in at just shy of 3 minutes and 30 seconds. The video offers a look at how this all works — basically, it shows how you can easily jump between TouchWiz and a stock Google Experience.
The ROM has a few special apps included such as SwitchUp which will look for and allow users to grab over-the-air updates. The other app is Switch and this is the one that allows the user to jump between TouchWiz and a Google Experience. A tap of the Switch app brings a pop-up that allows you to switch by tapping the “yes” button.
Similar to what we saw with the HTC One running MoDaCo.SWITCH — this allows you to have two ROMs setup and running with both sharing the same data set. This ROM is said to be based on a European Samsung Galaxy S 4 i9505 and as a result — this is available for GSM devices only.
Otherwise, one important item to keep in mind is that this beta 1 release is being made available only for the Indiegogo backers. So far we have yet to see any timeline as to when this will be released for non-backers. That all being said, if you backed the “MoDaCo.SWITCH for the Galaxy S4″ Indiegogo campaign — you may want to check your email as that is where the download link can be found.
Bridgewater, New Jersey – 288 Vroom LLC today is pleased to announce that A Play On Words 2.0 for iPhone, iPod touch, and iPad is free for a very limited time. A Play On Words for iOS offers instant and challenging fun. The game is easy to learn, but not always simple to beat. The object of the game is to guess the phrase behind each specially designed puzzle. And don’t worry if you get stuck, you can get hints and answers along the way.
Beautifully designed, A Play On Words has 90 puzzles with gorgeous images. Sharpen your mind while having fun! A Play On Words is great to work out your brain!! A Play On Words is a challenging and fun game for all ages, includes 90 puzzles, is Game Center enabled for earning achievements, and is free for a very limited time.
* Awesome, challenging, and instant fun
* A great game to sharpen your mind
* Can’t figure out a puzzle? No worries, get a hint or reveal the answer
* 90 Challenging Puzzles with beautiful images
* Fun for all ages
* Game Center enabled – Earn Achievements – Get the top score on the Leaderboard
Here’s what players are saying:
* “I love it! It’s frustrating sometimes how hard the puzzles are and that’s what makes this app perfect.” – USA AppStore Review
* “This is a really fun, challenging, and clever puzzle game that will have you using your brain like never before! Good luck!” – USA AppStore Review
* “A challenging fun game suitable for anyone.” UK AppStore Review
* iPhone, iPod touch, and iPad
* Requires iOS 6.0 or later
* 11.1 MB
Pricing and Availability:
A Play On Words 2.0 is currently Free and available worldwide exclusively through the App Store in the Games Word and Trivia categories. Download this addicting puzzle game now while it is free!
Based in Bridgewater, New Jersey, 288 Vroom LLC is a privately held corporation founded in 2009 by GL Levine. With over ten years development experience at major pharmaceutical and wireless companies, GL’s aim is developing unique and useful software for the iPhone platform, complemented by first-class customer support. An aspiring fiction writer, GL felt that with his development experience and love of literature, starting the company by creating book apps were a logical first step. As the company grew, so did the variety and sophistication of the apps. Today 288 Vroom has a growing library of popular Book apps and is expanding into other areas like Reference and Game apps. Copyright (C) 2013 288 Vroom LLC. All Rights Reserved. Apple, the Apple logo, iPhone and iPod are registered trademarks of Apple Inc. in the U.S. and/or other countries.